Klasifikasi
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Genre: MOBA (Multiplayer Online Battle Arena) 5v5.
Tema: Fantasi gelap, dunia Radiant vs Dire, ratusan hero dengan kekuatan unik.
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Rating/Konten: Deskripsi konten di Steam: fantasy violence, use of alcohol, mild partial nudity
Deskripsi
DotA 2 adalah game kompetitif 5v5 yang terus berevolusi dengan update rutin, pilihan hero >100, dan meta yang selalu berubah. Gratis dimainkan di Steam. Buat saya, inilah game yang “paling lama membuat saya terhibur” karena kedalaman strategi dan variasinya seakan tak ada habisnya.
Story
Secara bawaan, Dota 2 tidak punya kampanye story tunggal dan fokusnya adalah pertandingan kompetitif. Namun, tiap hero punya lore sendiri (misal, kisah iblis cermin Terrorblade) dan semesta Dota juga dieksplorasi melalui film dokumenter True Sight serta serial animasi DOTA: Dragon’s Blood.
Aturan Main Utama
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Dua tim (Radiant vs Dire), masing-masing 5 pemain, bertarung di peta dengan 3 jalur (lane). Tujuan akhir: menghancurkan Ancient lawan.
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Kamu mengendalikan 1 hero per orang; naik level, dapat gold/XP, beli item, dan kerja sama tim untuk teamfight, objektif (Tower, Roshan), dan push.
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Peran/posisi umum (1–5) berdasar prioritas farm: Carry (1), Mid (2), Offlane (3), Support (4–5). dota2.fandom.com
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Mode resmi populer: All Pick/Unranked, Ranked (menghasilkan MMR), dan Turbo (versi lebih cepat/tempo tinggi). Dot Esports
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Ada juga Arcade/Custom Games buatan komunitas untuk variasi gameplay.
Skenario Main
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Ranked Mode (Serius/Kompetitif): ngejar MMR, koordinasi tim, macro & micro decision-making.
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Turbo Mode (Cepat & Santai): durasi lebih singkat, progres lebih cepat—cocok “kill time” atau pemanasan. Dot Esports
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Arcade/Custom Games: coba mode komunitas (Overthrow, dungeon, dsb.) saat ingin suasana baru.
Kenapa Ini “Terbaik” Versi Saya
Fun / Kesenangan Apa yang Membuat Saya Terhibur?
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Variasi tanpa ujung: >100 hero, puluhan item, kombinasi strategi tak terbatas.
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Skill expression tinggi: outplay mikro (last-hit, dodge, spell combo) & makro (draft, objektif, timing).
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Momen epik: comeback Rosh fight, high-ground defense, clutch Sunder TB.
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Meta berganti: patch/update bikin game selalu segar.
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Mode fleksibel: Ranked untuk tantangan, Turbo untuk cepat seru, Arcade buat selingan.
Faktor Kesenangan (FUN) berbasis Bartle – Versi DotA 2 & Pengalamanku
1) Achiever – senang “mencapai & mengoleksi” (pencapaian, kemajuan, angka)
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Naik medal & MMR → ngejar bintang setiap season, target 5k; Ranked role queue.
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Win-rate hero → push win-rate TB/Invoker di profil; hero stats & conduct summary.
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Streak kemenangan → jaga 7–10 winstreak; end-screen streak badge.
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KPI mikro → last-hit/min, GPM/XPM optimal; GPM/XPM banner & dota buff-like tracking.
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Penyelesaian “quest” → Dota Plus quests, weekly challenge, seasonal missions.
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Collectibles kosmetik → set TB Arcana, Immortal, taunt; Treasures, Market, Arcana.
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Mencapai power spike → timing Metamorphosis + Manta + Skadi; itemization planner.
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Objective tempo → T1–T2 timing, first Roshan; team networth graph, objective bounty.
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Efficiency farming → triangle route, stack dua camp; neutral camp timings.
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Perfect execution → Manta dodge projectile, Sunder 0.1 detik; combat log & replay.
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No-death game → finishing 0 death di carry; end-screen immortality highlight.
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High-impact support → 30+ obs/sentry, save timing; warding stats & tips system.
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Learning milestones → menguasai 10 combo Invoker, 20 matchup mid; demo hero & lobby.
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Event completion → tuntaskan Battle/Compendium level; event track.
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Coaching badge → dapat commend sebagai “leadership/ shotcaller”; commendation.
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Build mastery → 3 varian build TB (split, 5-man, rat); guide system.
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Speedrun objektif → high-ground min ke-25; pace graphs.
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Clean macro → map control >60% ward uptime; vision heatmap.
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Achievement komunitas → top networth server lokal; community leaderboards (lobby/custom).
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Consistency season-to-season → naik rank minimal 1 tier tiap musim; seasonal calibration.
2) Explorer – senang “menjelajah & menemukan” (rasa penasaran, eksperimen)
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Eksperimen build → TB Dragon Lance first vs straight Manta; sandbox/demo hero.
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Hidden mechanics → interaksi ilusi × lifesteal × Skadi; wiki/lab custom lobby.
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Ward spot kreatif → highground tak biasa, smoke-proof pathing; replay vision.
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Jalur farm alternatif → ancient rotation aman saat map gelap; camp block info.
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Roshan science → rosh timing + shard priority; Aegis/Shard mechanics.
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Patch archaeology → tiap patch kulik “buff kecil” jadi win-con; patch notes parsing.
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Hero baru → day-1 explore skill/ combo; try in lobby, bot scrim.
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Neutral items → evaluasi tier power curve; drop timer & filter.
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Map changes → rute outpost & wisdom rune; objective layout awareness.
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Draft exploration → niche counter pick (TB vs illusions counters); hero grid filters.
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Arcade discovery → Overthrow, custom dungeon; community browser.
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Lore & universe → baca kisah Terrorblade, Nemesis dengan Anti-Mage; hero lore tabs.
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Juking labirin → tree cut + illusions bait; pathing tricks.
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Timing research → catat day/night, catapult waves; timer overlay.
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Smoke routes baru → bypass sentry biasa; smoke pathing practice.
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Objective trade theory → exchange Roshan ↔ high-ground/2 racks; macro worksheets.
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Skill synergy lintas hero → Sunstrike global punishes; global lineup testing.
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Bait & vision games → illusion scouting untuk info; fog of war mastery.
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Economy experiment → shard vs item 2k gold value; DPS calculator (latihan pribadi).
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Replay arkeologi → bedah TI True Sight untuk pattern; pro replay study.
3) Socializer – senang “bersosialisasi & diakui” (status, kolaborasi, komunitas)
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Party queue → main bareng teman; party MMR & role queue.
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Shot-calling → kapten draft, panggil objektif; voice chat & pings.
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Mentoring adik kelas → ajari last-hit/ward; co-op vs bots, lobby privat.
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Team synergy → duo TB + Dazzle/Oracle; ally synergy & lane planning.
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Komunikasi positif → tilt management & pujian; commend system.
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Clubs/guild/komunitas → sparring rutin; lobby scrim, community servers.
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Event kampus/warnet → ikut turnamen lokal (pengalamanmu menang); lobby tournament.
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Content sharing → clip Sunder clutch, smoke outplay; replay & highlights.
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Diskusi patch → bedah meta di Discord; notes & guides.
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Role flexibility → ganti role demi tim; role-queue tokens.
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Strategi kode pendek → call “fight meta 30s”, “skip wave 2”; quick chat wheel.
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Post-game review → liat heatmap ward & lane stats bareng; replay co-watch.
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Team identity → nama tim, logo, seragam kecil; profile customization.
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Scrim jadwal → latian jam tetap; custom lobbies & captains mode.
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Kolaborasi misi → ambil save allies/stack camps; support quests.
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Sparing antar angkatan → friendly derby; private tournament brackets.
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Nobar TI/True Sight → bangun budaya belajar bareng; watch party.
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Coaching ringan → laning clinic untuk teman yang baru pindah role.
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Pengakuan sosial → kumpulkan commend leadership/teaching.
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Healthy banter → chat wheel lucu (tetap sopan); mute/report buat jaga suasana.
4) Killer – senang “kompetisi & outplay” (adrenalin duel, mengalahkan tantangan)
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Clutch turnaround → Sunder 1% HP, balik teamfight.
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Solo-kill murni → outplay mid 1v1 (Invoker combos).
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Gank sempurna → smoke + ward deep, bunuh core farm; smoke/vision tools.
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Punish greed → baca map, hukum carry yang split tanpa TP.
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Outdraft → jebak first-phase pick lawan; captains mode mind-games.
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High-risk shot → call Roshan contest saat vision minim—menang.
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Objective steal → Aegis steal Sunstrike / Sunder survive.
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Bait & turn → pura-pura sendirian, ilusi TB tarik 3 orang.
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Lane crush → 10 deny menit 5, snowball networth.
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Defense heroics → 3v5 high-ground hold.
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Perfect chain-disable → 0 kesempatan lawan escape.
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Counter-itemization → beli halberd/ghost tepat frame lawan BKB habis.
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Map strangulation → tri-lane ward, farm choke total.
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Tilt-proof duel → tetap fokus meski ada trash talk—balas dengan permainan.
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Comeback besar → menang dari −25k networth (memori berkesan).
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Clean sweep seri → BO3 menang 2-0 tanpa panik.
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Tempo kill window → fight setiap Meta siap—disiplin timing.
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Punish TP scroll → pancing TP reaktif, smoke opposite lalu high-ground.
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No-mercy push → selesai cepat saat lawan salah fatal.
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Outplay micro → Manta dodge, illusion juke, fog abuse—kemenangan “bersih”.
Video Trailer
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Dota 2 – Gamescom Trailer (resmi Valve):
Link Game
NRP / Nama
NRP: 5025221256
Nama: Aryasatya Wiryawan
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